Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_RUS_76_naval_HE"

//76 - -361     34-

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.076

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,813,	32,22650,	6,40771,	0,90602
Armor=1000,627,	22,13450,	4,24211,	0,53802 //           SHELL_RUS_20x99_HE   
Armor=2000,496,	16,8434,	3,15181,	0,33736
Armor=3000,401,	12,5500,	2,9900,		0,22001
Armor=4500,300,	8,3080,		2,5544,		0,12320

//              (37  ,    1936-1945)

DefaultStartSpeed=813	//        ()
MaxDistance=14000		// ,    
Mass=6.61				// 
Mkr=0.95				//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.215				// -   (M <= Mkr),        
Cx_max=0.56				// -   (M = 1),        
Cx_1=0.35				// -   (M >= Mmax),        
R=0.038					// 
LiveTime=65				//  
TimeToDestroy=0			//        (0 ..   )
TracerShowtime = 65		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_7kg_458g_air.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_7kg_458g_object.txt",3,3,2.919
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_7kg_458g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_7kg_458g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_7kg_458g_object.txt",3,1,0.885
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_7kg_458g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_7kg_458g_object.txt",3,2,2.838
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_076mm_7kg_458g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 